StudioWildcard Posted October 25, 2023 Share Posted October 25, 2023 Current ARK Official Server Network Servers Version: v33.53 v33.56 - 01/19/2024 - Minor version for PC clients Fixed irrigation status not displaying correctly v33.53 - 01/19/2024 - Minor version for servers and PC clients Performance improvements Mod installation prompt should now only display on a server when you attempt to join it v33.49 - 01/18/2024 - Minor version for servers and PC clients Fixed cannons being unable to fire when placed on platform saddles Fixed Megapithecus boss reward crate sometimes not spawning after defeating him Fixed Tusoteuthis not wanting to eat during taming when the server is under stress Fixed Basilosarus babies sometimes spawning under the mesh Fixed being able to start the same boss fight in multiple locations, which would result in both groups being destroyed Fixed multiple client crashes v33.47 - 01/17/2024 - Minor version for servers Fixed an exploit v33.46 - 01/11/2024 - Minor version for servers Fixed a server crash Bosses can no longer be lured by Giant Bee Honey v33.41 - 01/11/2024 - Minor version for servers Fixed an exploit v33.37 - 01/11/2024 - Minor version for servers and clients Fixed turrets targeting and firing at thrown enemy cryopods Fixed an issue where dinos would visually fly up into the sky Fixed an issue where wireless crafting resource amounts were not displaying accurately v33.34 - 01/10/2024 - Minor version for servers Fixed an exploit Increased dino render distance v33.33 - 01/10/2024 - Minor version for servers Fixed an issue where all users would transmit audio when the server was shutdown Added additional logging for server management Winter Wonderland Mod Removal With this patch we added a server launch parameter that will be needed when you disable Winter Wonderland to prevent losing event cosmetics/items. For servers hosted with Nitrado, they will be adding a checkbox soon/ASAP to add the launch parameter specifically for the Winter Wonderland event. Due to the conclusion of the event, the Winter Wonderland Mod will be disabled on Officials. However the removal of the mod poses potential data loss risks to items/skins earned during the event. As an interim solution (before integrating mod elements into the core game), we have added a "-passivemods=[ModID],[ModID]" command line option. This option will disable a mod's functionality, while still loading its data, serving as a temporary measure until a permanent solution is implemented. The passivemod command line should be used in conjunction with "-mods=[ModID],[ModID]", where the passivemod's ID is listed first. Example: -mods=927090,ModID,ModID -passivemods=927090 v33.28 - 01/05/2024 - Minor version for servers and PC clients Fixed server stall and player disconnect when teleporting away from a large base Fixed dismissed "Last Death" POI Icon reappearing after relogging Fixed Carcharodontosaurus' bite hitbox being inconsistent Fixed a case of floating structures remaining after demolishing a Tree Platform Improved the accuracy of server ping displayed on the escape menu Server Performance optimizations Client Fixes Fixed Armor getting deleted when body is destroyed in Singleplayer Fixed a client freeze v33.24 - 01/04/2024 - Minor version for servers Performance optimizations Fixed an exploit v33.23 - 01/04/2024 - Minor version for servers Fixed fertilized eggs not falling to the ground properly when server is under stress Fixed an issue with Rhyniognatha moving powered structures out of range and those structures staying powered Fixed multiple exploits v33.21 - 01/02/2024 - Minor version for servers Fixed an exploit v33.18 (server) - 12/21/2023 - Minor version for servers Performance optimization v33.17 (Official Servers only) - 12/26/2023 - Minor version for servers and clients Added some extra logging to Official Servers v33.16 (Official Servers only) - 12/23/2023 - Minor version for servers and clients Tuned some networking values for better for performance on Official Servers. Winter Wonderland Mod Update Fixed some cases where you weren't getting the correct amount of naughty or nice points depending on your action Fixed the item quality scaling on letters to Raptor Claus for armors, saddles, and weapons. v33.15 (server and client) - 12/20/2023 - Minor version for servers and clients Bug Fixes Using Cryopods on dinos with specialized harvesting levels no longer removes those levels when deployed. This will also refund any missing level up points on currently broken dinos. Disabled the enemy check for Cryo deployment on PVE servers. This can be overridden in GameUserSettings with DisableCryopodEnemyCheck=False Using Cryopods no longer removes Nuetered/Spayed state on dinos when deployed. Fixed a server crash. Additional Changes Soft Tame Server Limit - These changes are still disabled by default on all platforms, but here's a look at what's to come. Implemented a new Soft Tame Server Limit, default value set to 5000 dinos. This functionality is currently DISABLED BY DEFAULT on Official and Unofficial servers, but can be enabled with the configurations further down. We’ll be looking to enable this on our Official Network in later January depending on the impact of cryos on our servers. Dinos above the Soft Tame Server Limit will be marked “For Cryo” and display an icon and a timer indicating how soon they need to be cryopodded before they are automatically destroyed. Dinos marked and dinos destroyed by this system will be logged in the tribe log This differs from the standard tame limit, as it still allows new players to join servers and tame creatures above the 5000 limit, whereas previously, they would not have been able to tame or breed creatures at the server cap. Soft Tame Server Limit configurable settings: GameUserSettings.ini under [ServerSettings] DestroyTamesOverTheSoftTameLimit=True - enables destroying tames over the limit, default is false MaxTamedDinos_SoftTameLimit=5000 - set the server-wide soft tame limit MaxTamedDinos_SoftTameLimit_CountdownForDeletionDuration=604800 - set the timer for destroy in seconds v33.11 (server) v33.9 (client) - 12/21/2023 - Major version for servers and clients Cryopod & Cryofridge Release Cryopod and Cryofridge have been added and are now level 50 unlockable Engrams When a Cryofridge is placed, they take 5 minutes to "activate" Cryopod can only be released within range of an "activated" and powered Cryofridge (range set to 6500 currently) PVP Only: Cryopod can not be released if there are enemies nearby (range set to 3500 currently) Dinos cannot be cryopodded if damaged within 60 seconds Dino's mating cooldown will now tick down correctly within a cryopod Cryofridge storage capacity has been increased to 120 slots Cryopods can now be queued up when crafting them in supply drops and obelisks (previously was one at a time) Cryopodded dinos can be stored and displayed on the Display Case structure Cryopod configurable settings: GameUserSettings.ini under [ServerSettings]DisableCryopodEnemyCheck=True - will ignore the enemy player/structure/dino checksAllowCryoFridgeOnSaddle=True - will allow Cryofridge to be placed on rafts/saddlesDisableCryopodFridgeRequirement=True - will disable the Cryofridge requirement for releasing cryopodded dinos Survival of the Fittest Release Survival of the Fittest mod is now available CrossPlatform! Select the SOTF option at the main menu to start playing! ARK: Survival of the Fittest is a Battle Royale mod for ARK: Survival Ascended, pitting up to 60 combatants against each other in a fast-paced, action-packed struggle for survival, where players are ultimately pushed into an epic final showdown leading their Dinosaur Armies into battle. SOTF focuses on large-scale creature-army confrontations, combined with an optional unique Real Time Strategy overlay. By using tactics and strategy to assemble a fighting-force of history’s most powerful primeval creatures, only one tribe will survive! Winter Wonderland Event Release Winter wonderland is live! Additional Patch Release Notes Fixed full costume skins looking fully damaged when equipped without a chestpiece Added updated audio for greenhouse structure set Underwater audio can now be adjusted with the SFX slider (was previously Master only) Player characters now hold bows correctly while swimming Fixed being able to imprint baby dinos without requiring or consuming the item asked for Fixed carried dinos sometimes desyncing for other players Fixed incorrect weather displaying when joining a server during a weather event Fixed moon color changing drastically during weather state change Fixed Tek Chest boost not working underwater when overweight Fixed double door placement sometimes being obstructed Fixed behemoth Gate Frame & Door destroyed mesh being oversized Fixed ladders being obstructed when placing them on beams Fixed Tek Replicator, Industrial Forge and Tek Teleporter placement being obstructed inside Underwater Vacuum Compartments Fixed being able to store structures that are not within their pick-up timer by replacing a supporting structure and picking that up, it will now demolish correctly Fixed name not displaying on Display Case structure Fixed character jittery movement that would occur after relogging, and would require respawning to fix Fixed oviraptor's missing icon for Egg Collection Oviraptor now collects aquatic eggs and no physics eggs (Arthro, Scorpion, Spider) Fixed cases where insect eggs would fall through the mesh Fixed multiple cases where the Tribe Rename cooldown was not working correctly Timer for Tribe Rename is now displayed on the UI when on cooldown The command "enablespectator" now requires a true/false bool for destroying the character or not, i.e. "cheat enablespectator 1" will function as before All application icons are updated to the ASA icon Fixed an issue that caused the players to get stuck floating when jumping up on a raft Adjusted Raft collision slightly to make it easier to jump up from the front and back Fixed an issue where entering water while grappled was not putting the character in the swimming state Fixed camera breaking with enabling photo-mode while in a passenger seat Fixed Session List option "Show Player Servers" not checking correctly when selecting the box Fixed Session List option "Show Player Servers" not remembering previous checked/unchecked state Selecting or deselecting Session List option "Show Player Servers" will now refresh the server session list Disabled the use of various console commands used to gain visual advantages (we will continue to monitor and disable more of these as necessary) Fixed multiple server crashes Fixed multiple client crashes v32.35 (server) - 12/20/2023 - Minor version for servers Fixed an exploit v32.33 (server) - 12/18/2023 - Minor version for servers Fixed a few server crashes Fixed a few exploits v32.32 (server) - 12/18/2023 - Minor version for servers and clients Improved network-movement for clients Fixed an exploit v32.24 (server and client) - 12/14/2023 - Minor version for servers and clients Updated how unofficial servers are listed to prevent errors and exploits To see non-commercially (non-Nitrado) hosted Unofficial Servers, please enable the checkbox "Show Player Servers" and refresh the session list Fixed some session listing bugs v32.23 (server) - 12/08/2023 - Minor version for servers Fixed an exploit v32.17 (server) - 12/11/2023 - Minor version for servers Fixed an exploit v32.21 (server) v32.19 (client) - 12/08/2023 - Minor version for servers and clients Server Listing Refactor Should now see all the available servers and filter them properly Fixed some server crashes v32.17 (server) - 12/11/2023 - Minor version for servers Backend changes for how servers are listed (doesn't have an impact outside our own technical analysis right now -- until we release a new client which we'll do so later) v32.15 (server) - 12/09/2023 - Minor version for servers and clients Tamed Baby Creature server optimisations to reduce cost of babies on the dedicated server by 60% Tamed Babies no longer refresh their bone transformations or bone modifiers on dedicated server Tamed Babies always use the cheaper deferred movement system (side-effect: baby movement may not look as smooth for clients) Tamed Babies do not have skeletalmeshes registered when under 50% maturation (side-effect: players and ridden-dinos will rubberband through babies by walking through them, however we'll gain significant server side performance from this change) v32.12 (server) v32.11 (client) - 12/08/2023 - Major version for servers and clients Turkey Trial is LiveEvent specific recipes are now on the Smithy instead of the Cooking Pot Fixed various issues with Tek Forcefield Fixed being unable to place doors in doorways when build in open Vacuum Compartment Fixed Tek Forcefield fuel consumption rates Fixed an issue causing some dinos attacks to appear jittery on server Fixed unconscious players visually sinking through ceilings and floors Adjusted Wooly Rhino socket that poop and babies spawn outside of the Rhino Fixed death marker not appearing if player died while logged off Prevented boss teleporting aquatic-only dinos with the Tek Transmitter Thylacoleo AI now correctly jumps from trees more consistently Fixed being unable to dismount with E if you have recently been hit with a Crowd Control buff Prevented basilosaurus from generating oil as a baby (or when dead) to make it easier to hand-feed them Battle Tartare now correctly increases Melee Damage Arthropluera no longer get wild levels into Oxygen as it does not use it Fixed some aspects of Tek Chest not working correctly on servers under stress Fixed drop in altitude when hovering while using the Tek Chest Fixed Ichthyornis hunt and retrieve ability sometimes not working Fixed crops grown in crop plots going invisible in Singleplayer after relogging Fixed Industrial Grinder sorting its engrams like they were items Industrial Grinder now uses remote/wireless crafting Turrets now respect the count of turrets in range regardless of tribe Fixed resolution scale setting sometimes not saving Fixed Plant Species X sometimes not growing correctly on rafts when the server restarts Fixed Basilosaurus attacks sometimes not registering server is under stress Fixed sometimes getting pushed underneath the raft when dismounting it Fixed Elevator platforms sometimes sinking under the mesh or structure and getting stuck Fixed several fuel consuming structures to sometimes stop consuming fuel after a server restart Fixed flyer landing jitter Grass should no longer stick through player ceiling structures Fixed short player characters floating when driving rafts Added a better indicator for placing secret doors to avoid building with them accidently Fixed Rhyniognatha picking up enemy creatures on PVE with AllowFlyerCarryPvE=True Fixed Procoptodon getting stuck on babies removed from its pouch Fixed eggs sinking into floors upon server restart Fixed raft sometimes rubberbanding when a dino is in close proximity to the driver Fixed being able to place doors that are clipping into the terrain Fixed color placement for large wall being backwards Allowed placement of walls on the sides of foundations Allowed placement of pillars on fence supports Fixed Therizino and Raptor being unable to harvest small dinos Fixed Tusoteuthis being able to instantly delete players & dinos through the world barrier Fixed a camera issue related to relogging on a bed on a server Using "Transfer All" on a Tek Dedicated Storage now ignores player weight capacity Fixed inconsistency with harvesting tiny creatures Fixed Pelagornis missing its 80% weight reduction to organic polymer Fixed player stamina sometimes draining when riding a dino underwater Fixed teleporting large dinos with Small Tek Teleporter Fixed Tek Teleporter getting an inventory rank from Tribe placement settings Increased Max Water Amount of Industrial Cooking Pot to 10000, so max craftable quantity is now 100 Added option to Industrial Cooking Pot and Cooking Pot to set a specific item class to auto craft to when auto crafting is enabled Adjusted the Single Player default Fuel Consumption rates to Easy 0.25 -> 4.0, Medium 0.5 -> 2.0, Hard stays at 1.0 Fixed flickering on unconscious players that are based on dinos Fixed unconscious players being teleported into boss fights Fixed quick drag body "G" keybind Fixed the Fishing UI Timer counting down incorrectly Toilet will now require fresh poop to spoil contained raw meat Fixed some resources not stacking when using custom resource stacking Fixed some dinos harvesting inconsistently when server is under stress Fixed Rhyniognatha movement on ceilings Tek and Heavy turrets can now be placed on Rafts/Platform Saddles when OverrideStructurePlatformPrevention is set to true (this is set to False on official) Procoptodon's Drag Weight has been reduced to 180 Fixed Tek Gauntlet's coordinates displayed on extended HUD to be correct Fixed Tek Leggings damaging own structures with super run Fixed Carcha not dropping Giga Heart Fixed levels sometimes not loading correctly when relogging inside of a cave Fixed players being able to shoot underwater with Tek Chestpiece with weapons that are usually disabled underwater Fixed Torch placed in the belt not scaring away Troodons Fixed various map issues The current Death Cache icon no longer hides when player goes nearby Fixed mouse sometimes getting stuck with multi-use menu Fixed Wild Tusoteuthis dropping aggro frequently Fixed radial Wheel icons not always lining up with various screen resolutions Adjusted the look of TEK Engrams so they can be more easily read Cellar door HP has been reduced to match other similar size doors Fixed various paint window issues Fixed an issue that could cause dinos to fall into the mesh when transitioning from water to land Rhyniognatha now uses your last set snapping and alignment mode Fixed Rhyniognatha held objects to sometimes visually increase in size Fixed Rhyniognatha not being able to pick up objects if they were placed using snapped placement mode Fixed Rhyniognatha being unable to place object back down in Single Player Fixed object disappearing if picked up by Rhyniognatha and flying out of pick up location Fixed placing floating foundations using a raft Fixed mounted dino jitter/walk forward when equipping a weapon or spyglass Adjusted the default imprint timers in Singleplayer Fixed Kairukus not spawning on one of the Icebergs Tamed dinos correctly no longer award XP or shared XP Reduced the extreme amount of Crystal located in Upper south cave Fixed an issue with the Tek Leggings allowing you to equip a weapon at the same time as the super run Disabled the use of various console commands used to gain visual advantages (we will continue to monitor and disable more of these as necessary) Rhyniognatha's resin armor weakened to 80% incoming damage (from 55%) Rhyniognatha's resin armor (vs Tek) weakened to 65% incoming damage (from 40%) Rhyniognatha's movement speed while carrying reduced by 50% Rhyniognatha's base Health reduced to 900 (from 1400) Rhyniognatha's base Weight reduced to 1100 (from 1200) v31.65 (server) v31.65 (client) - 12/07/2023 - Minor version for servers and clients Server session listing fixes v31.64 - 12/06/2023 - Minor version for servers Server optimisation for dino movement v31.63 (server) - 12/04/2023 - Minor version for servers Fixed an exploit v31.59 (server) v31.59 (client) - 12/04/2023 - Minor version for servers and clients Fixed abandoned structures not decaying Continued tweaks on network range performance settings Fixed baby tames sometimes floating in the air v31.56 (server) - 12/2/2023 - Minor version for servers Server Improved memory utilization in heavy memory scenarios to reduce potential for OOMing (Out Of Memory Server tuned some networking values for better for performance on Official Servers v31.51 (server) - 11/30/2023 - Minor version for servers Reduced the max number of harvestables harvested per attack in order to make significant performance gains Fixed a crash related to C4 in caves Fixed an exploit allowing names to go over character limit v31.44 (server) - 11/29/2023 - Minor version for servers Fixed an exploit v31.43 (server) - 11/28/2023 - Minor version for servers Temporarily disabled Windows clients from connecting to Official PVP Crossplay servers until we have resolved the Windows BattlEye integration v31.41 (server) v31.38 (client) - 11/27/2023 - Minor version for servers and clients Fixed a bug on dedicated servers where the Dino Replication range was not scaling properly based on player counts (higher player count servers scale this number as there are more active Dinos on the server to save performance). Changed the logic so that on PvP it only adjusts the replication range for small tamed creatures and wild creatures, rather than all tames. Can be disabled using the server startup param -disabledinonetrangescaling Fixed a bug where players would sometimes fail to connect to a server because it hadn't properly cleared out their previous attempt Fixed a few client crashesc v31.37 (server) 11/23/2023 - Minor version for servers Fixed an exploit that allowed malicious clients to spawn and fire specific projectiles from anywhere in the map, even through bases, to attack their targets. v31.33 (server) v31.34 (client) - 11/20/2023 - Minor version for servers and clients Fixed some server crashes Fixed multiple connection errors when attempting to join servers v31.28 (client) - 11/22/2023 v31.28 (server) - Minor version for servers and clients Fixed an exploit related to ammo v31.26 (server) - 11/21/2023 - Minor version for servers Fixed an exploit that allowed hackers to speed up the time on servers v31.23 (server) v31.23 (client) - 11/20/2023 - Minor version for servers and clients Made networking changes for platform compatibility Fixed an issue with connection timeouts Please restart your client to get this update. v31.21 (server) v31.21 (client) - 11/20/2023 - Major version for servers and clients Created major version in preparation for Xbox release Merged relevant Xbox fixes from PC branch v26.41 (server) v26.41 (client) - 11/20/2023 - Minor version for servers and clients Fixed a memory leak v26.38 (server) - 11/17/2023 - Minor version for servers Temporarily reverted movement exploit fix for further tweaking v26.36 (server) - 11/17/2023 - Minor version for servers Optimization to dynamically not tick idle/inactive Dino animations on the dedicated server based on server frame rate (only becomes active when server is low FPS) Can be disabled using: -AlwaysTickDedicatedSkeletalMeshes Side-effects can include inaccurate collisions for idle dinos on the client versus the server (such as inaccurate jumping position while standing on an inactive/idle Bronto and jumping on its tail as it sits in your base) Movement speed optimizations Fixed a movement exploit v26.32 (server) - 11/17/2023 - Minor version for servers Fixed some server crashes Reduced some memory costs on the server Enabled an out of memory protection for servers. In the event that a server reaches an excessive amount of memory, the world will be forced saved and the server will be restarted to prevent crashes or rollbacks. Use the serverparam to specify the amount. Default is 35 and setting to 0 disables. -GBUSageToForceRestart=# v26.27 (server) - 11/16/2023 - Minor version for servers Fixed some server crashes Improved performance for movement replication Reduced some memory costs on the server Resolved some memory leaks Enabled full garbage collection to clear out unnecessary data/bloat on servers v26.25 (server) - 11/15/2023 - Minor version for servers Fixed issue with harvesting bushes with some dinos Fixed short Dino mating range Fixed an exploit Kairuku babies are now claimable v26.23 (server) - 11/14/2023 - Minor version for servers Tweaked some ini values to reduce/eliminate rubber banding on servers with low frame rate or players with high latency v26.21 (server) v26.21 (client) - 11/14/2023 - Minor version for servers and clients Increased server performance: adjusted threshold for combining network movement message, resulting in average 80% less network-movement operations Fixed an exploit related to movement speed v26.15 (server) - 11/11/2023 - Minor version for servers Improved server memory v26.11 (server) v26.9 (client) - 11/7/2023 - Minor version for servers and clients Fixed some exploits Fixed a bug where baby Dinos (and adults if grown to) were not having their collision profile updated, causing them to fall through the map Fixed a crash that could occur for sometimes when opening inventories Fixed some cases where Dinos were failing to spawn properly in caves Fixed a few bugs were Dinos were not basing properly on certain structures Prevented clients from using specific nanite console variables to hide meshes v26.8 (server) - 11/6/2023 - Minor version for servers Retroactively fixed a save game crash with corrupted tribe data Fixed some server crashes Fixed some server hangs v26.3 (server) v26.6 (client) - 11/4/2023 - Minor version for servers and clients Fixed some replication issues with ladders Fixed some server crashes Fixed a bug that prevented admins from joining full servers v26.2 (server) v26.2 (client) - 11/3/2023 - Major version for servers and clients Restores ORP functionality Defaulted to true on PVE Fixed some replication issues with ladders Fixed some exploits Fixed some inconsistencies with turrets firing Increased personal tame limits for tribes on servers v25.69 (server) v25.71 (client) - 11/3/2023 - Minor version for servers and clients Fixed some server crashes Re-enabled the cloning chamber Fixed some exploits v25.67 (server) - 11/2/2023 - Minor version for servers Adjusted throttling of Dino movement and replication for better performance at high player-counts. v25.64 (server) v25.66 (client) - 11/2/2023 - Minor version for servers and clients Temporarily disabled cloning chamber while investigating a bug Fixed some mesh exploits Prevented clients from using specific nanite console variables to hide meshes Fixed some server crashes Fixed an additional server side hang v25.61 (server) v25.62 (client) - 11/1/2023 - Minor version for servers and clients Previously disabled server optimizations have been re-enabled now that the hang crash has been fixed Additional server optimizations to the dynamic navmesh system Fixed some cases where camera movement and input could be lost Fixed a dino spawn issue in SP v25.55 (server) - 10/31/2023 - Minor version for servers Fixed an exploit v25.54 (server) - 10/31/2023 - Minor version for servers Fixed dino spawners not repopulating properly over time v25.53 (client) - 10/31/2023 - Minor version for clients Fixed some input issues related to FullscreenWindowed at lower-than-native resolutions v25.49 (server) - 10/30/2023 - Minor version for servers Continued ongoing work on memory stability - 80% reduction in out-of-memory issues Various backend tweaks to reduce crashing v25.41 (server) - 10/29/2023 - Minor version for servers Temporarily disabled some server side optimisations as it was causing perma-hangs. Will re-enable in an upcoming patch once we've resolved the perma-hangs. v25.36 (server) - 10/29/2023 - Minor version for servers Continued investigation on server hangs v25.32 (server) - 10/28/2023 - Minor version for servers Fixed multiple server hangs Enabled hang detection code on dedicated servers (can be disabled with -NoHangDetection) Fixed a bug where structures lost their ownership references causing data issues Fixed multiple crashes Reduced memory server consumption by approximately 250~300mb (don't worry, there's more to come) v25.27 (server) - 10/28/2023 - Minor version for servers Improved server performance and fixed some server crashes v25.27 (client) - 10/28/2023 - Minor version for clients Added additional crash protection Improved performance Fixed performance bug with lighted structures on platform saddles v25.24 and v25.25 (server) - 10/27/2023 - Minor version for servers Improved server stability significantly by eliminating the most common remaining crashes Improved server performance slightly by optimizing multi-threaded movement logic Fixed duplicate Swamp Fever buffs being applied TEK Dedicated Storage can no longer be placed on platforms and rafts, and TEK Turret can no longer be placed on rafts (until we update the client, they'll look placeable but they will not actually place) Fixed a crash v25.23 (client) - 10/27/2023 - Minor version for clients Added client-side protections to prevent players from listing unofficial servers as fake officials v25.18 - 10/27/2023 - Minor version for servers and clients Steam DRM has been disabled for the ARK: Survival Ascended Dedicated Server & Anonymous Depot has been made available Reduced Server RAM usage by approximately 6GB Fixed a bug where you could poop infinitely Fixed some taming exploits Improved server performance by optimising player character and dino character movement Improved server performance by optimising foliage Improved server performance by optimising temperature Set up PSO Preaching. After running the game for a second time, you'll have less graphical hitches as it will cache the shaders to disk Fixed a character creation crash v25.15 server and .16 client - 10/27/2023 - Minor version for servers and clients Improved graphic optimisations Fixed some crashes Fixed an issue with mod dino spawns v25.13 - 10/26/2023 - Minor version for servers Fixed multiple server crashes Fixed a BattlEye disconnection during cinematic v25.12 - 10/26/2023 - Minor version for servers Fixed multiple server crashes Fixed an exploit with the aim magnetism system Fixed Official PvE server configs so that the correct rules were applying (decay periods, structure prevention zones, locked structures) Enabled BattlEye on Steamdeck v25.8 - 10/26/2023 - Minor version for servers Fixed several crashes Fixed an exploit Server side optimization for wild dino movement Enabled difficulty level 5 on Official Servers 3 4 Link to comment Share on other sites More sharing options...
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