An aerial concentrated map with floating islands. 3 main islands each with one obelisk, numerous smaller islands hovering around above and below each other.
The idea is that each island needs to be discovered to get all tames and items, as each island has some unique of both.
Caves are present on the islands, artifact caves, as buildable caves.
Each main island has its own biome, the smaller ones are overall filled with resources.
The bottom of the map has a small water buffer, should you fall, you won't be killed instantly. However falling of your tame is tedious thus can be countered with a safety rope, attached to you flier.
Map:
Environments:
Hot air stream that increases fly speed.
Thick mist zone where barely can see.
Biomes:
Snow island (blue obelisk), jungle island (green obelisk), desert plains (red obelisk).
Regions:
Giant flower forest:
The Hive:
Overgrown woods:
Tall forest:
Cold plains:
Cliffside ruins:
Tundra:
Insect tunnels (land):
Insect chasm (air):
Creatures:
Gargoyle:
Stone flier, can harvest stone, and has certain weight reductions. Eats stone, immune to elemental attacks. Found in the cliffside ruins. Immune to goliath grab. Has a saddle.
Goliath, a giant bird eating spider. Excels in killing fliers like birds, pterosaurs, even managarms. Found in the overgrown woods , entered trough the insect tunnels. Goliaths also rest on the walls in the insect chasm, often seen with their front legs searching after prey while stil mounted on the wall, keep this in mind when you fly trough, if you get caught, it will end bad. Can inject enemies with a substance, if creature is killed within a certain time, substance turns into cementing paste. Can climb like megalania. Can grab fliers. Has a saddle.
Small creatures roaming the islands, more agressive at night. Can be tamed and if you own a hive, can house it. ( Could be same model as nameless)
Minion king:
Resides in a minion hive, needs trophies to tame, boosts minions, only 1 king can house a hive.
Flying lizard/sugar glider:
Early game rideable flier/glider, weak, low weight, nothing more then a quick way of getting around.
Other larger pterosaurs:
Like hatzeg, shoulder mounts(fly ability)...
Structures/vehicles:
Taming cage:
Cage that can be attached underneath the islands rocks, with anchors. The amount of anchors depends on the cage. (Small/medium/large)
Support air balloon:
Balloon you can attach to a ceiling to extend its support by 4m, max (?) balloons in proximity. A tek version can be attached under cealing to support 10m, needs to be tek powered.
Tek dome:
Much like the tek forcefield, but needs to be placed on foundations and can snap on fence foundations (to make nice/practical buildings).
Circular shape with a 8-12 foundation diameter. Doesn't require element to stay up, however expensive to craft.
Chopper:
Primitive early game, low armor/health, shoots arrows, works on coal/gas?
Tek plane:
battle,cargo,..., endgame plane, shoots lasers, high weight/health, bp crafted? Works on gas/element/shards? Speed can be altered but at extra fuel cost.
Cable cars:
Travel between islands/base.
Safety net/bridge:
seals gaps, can be combined into a rope bridge, early version of tek bridge.
Minion hive:
Hive that shoots arrows when minions are housed. 2 minions and 1 king can house a hive. Damage stacks with melee damage of all residents combined.
Items/yummies:
Fluid Bag:
Stores nectar, flowers and honey. Increases spoil timer.
Safety rope:
Rope you put in your tamed flier's inventory. Prevents falling of by mistakenly pressing the dismount button, if pressed within 2-3 seconds after dismount. Rope breaks after 3 uses.
Primitive grapling hook:
early version of the grapling hook, fiber crafted but has a chance to break upon use.
Adrenalin syrum:
fliers temporary gain speed, map EXCLUSIVE item means NO transfer.
Suggestion
Likeitis
An aerial concentrated map with floating islands. 3 main islands each with one obelisk, numerous smaller islands hovering around above and below each other.
The idea is that each island needs to be discovered to get all tames and items, as each island has some unique of both.
Caves are present on the islands, artifact caves, as buildable caves.
Each main island has its own biome, the smaller ones are overall filled with resources.
The bottom of the map has a small water buffer, should you fall, you won't be killed instantly. However falling of your tame is tedious thus can be countered with a safety rope, attached to you flier.
Map:
Environments:
Hot air stream that increases fly speed.
Thick mist zone where barely can see.
Biomes:
Snow island (blue obelisk), jungle island (green obelisk), desert plains (red obelisk).
Regions:
Giant flower forest:
The Hive:
Overgrown woods:
Tall forest:
Cold plains:
Cliffside ruins:
Tundra:
Insect tunnels (land):
Insect chasm (air):
Creatures:
Gargoyle:
Stone flier, can harvest stone, and has certain weight reductions. Eats stone, immune to elemental attacks. Found in the cliffside ruins. Immune to goliath grab. Has a saddle.
http://imgur.com/a/JLIaeyg
Giant goliath spider:
Goliath, a giant bird eating spider. Excels in killing fliers like birds, pterosaurs, even managarms. Found in the overgrown woods , entered trough the insect tunnels. Goliaths also rest on the walls in the insect chasm, often seen with their front legs searching after prey while stil mounted on the wall, keep this in mind when you fly trough, if you get caught, it will end bad. Can inject enemies with a substance, if creature is killed within a certain time, substance turns into cementing paste. Can climb like megalania. Can grab fliers. Has a saddle.
http://imgur.com/a/tG20Ofw
Consider this an (large) apex ground creature.
Bola spider and crab spider:
Found in the insect tunnels, overgrown woods and giant flower forest. (Non tameable)
Jumping spider and orb weaver:
Tameable, jumps form island to island. Orb weaver catches flies.
Giant beetle:
Rideable beetle, can fly and grab creatures/people.
https://imgur.com/m9VV7s9
Drawn by @benjamin.b.nichols
Hummingbird:
Fast flier, saddle, very mobile as it can fly in all directions. Cant move when landed, so watch out for goliaths when out of stamina.
https://imgur.com/m9VV7s9
Drawn by @benjamin.b.nichols
Small fliers:
Could be ptero's, or modern day.
Minions:
Small creatures roaming the islands, more agressive at night. Can be tamed and if you own a hive, can house it. ( Could be same model as nameless)
Minion king:
Resides in a minion hive, needs trophies to tame, boosts minions, only 1 king can house a hive.
Flying lizard/sugar glider:
Early game rideable flier/glider, weak, low weight, nothing more then a quick way of getting around.
Other larger pterosaurs:
Like hatzeg, shoulder mounts(fly ability)...
Structures/vehicles:
Taming cage:
Cage that can be attached underneath the islands rocks, with anchors. The amount of anchors depends on the cage. (Small/medium/large)
Support air balloon:
Balloon you can attach to a ceiling to extend its support by 4m, max (?) balloons in proximity. A tek version can be attached under cealing to support 10m, needs to be tek powered.
Tek dome:
Much like the tek forcefield, but needs to be placed on foundations and can snap on fence foundations (to make nice/practical buildings).
Circular shape with a 8-12 foundation diameter. Doesn't require element to stay up, however expensive to craft.
Chopper:
Primitive early game, low armor/health, shoots arrows, works on coal/gas?
Tek plane:
battle,cargo,..., endgame plane, shoots lasers, high weight/health, bp crafted? Works on gas/element/shards? Speed can be altered but at extra fuel cost.
Cable cars:
Travel between islands/base.
Safety net/bridge:
seals gaps, can be combined into a rope bridge, early version of tek bridge.
Minion hive:
Hive that shoots arrows when minions are housed. 2 minions and 1 king can house a hive. Damage stacks with melee damage of all residents combined.
Items/yummies:
Fluid Bag:
Stores nectar, flowers and honey. Increases spoil timer.
Safety rope:
Rope you put in your tamed flier's inventory. Prevents falling of by mistakenly pressing the dismount button, if pressed within 2-3 seconds after dismount. Rope breaks after 3 uses.
Primitive grapling hook:
early version of the grapling hook, fiber crafted but has a chance to break upon use.
Adrenalin syrum:
fliers temporary gain speed, map EXCLUSIVE item means NO transfer.
Other stuff:
Nectar, frog legs,...
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