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Gen 2 Boss requirement


TrueMinion
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Okay, I do think it is somewhat of a good idea that everyone has to do a certain number of missions to at least do the Gamma Boss. Really I do. 

What I do NOT like is the fact that there are incredibly hard missions in the Gamma run that all the tribe mates need to do to get to the boss. Not everyone wants to do all the missions, I've see that over and over. Like for example on Gen1 I was a lot of the times the one that had to grind to get to the boss, otherwise the others would not even consider since even some of the gamma missions are so frikken hard.

Life support is too hard on gamma for a lot of casual players. Starwing Strike is waaay too hard for a lot of casual players even on just gamma. I can say some of the round up missions too. But, point is in my tribe hardly anyone has experienced the final boss because of the hard requirements even just for the Gamma Boss.

Please, nerf the gamma missions just a bit. I FULLY understand that people who love a challenge would beat their heads against the walls of the BETA and ALPHA missions, and that is awesome. I love a challenge. But the same for the Gamma? No, give the more casual players a chance. (Just FYI, a lot of the times, I am one of those who challenge the harder stuff of Ark. So, I'm not saying this for me in general.)

Edited by TrueMinion
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1 hour ago, TrueMinion said:

Okay, I do think it is somewhat of a good idea that everyone has to do a certain number of missions to at least do the Gamma Boss. Really I do. 

What I do NOT like is the fact that there are incredibly hard missions in the Gamma run that all the tribe mates need to do to get to the boss. Not everyone wants to do all the missions, I've see that over and over. Like for example on Gen1 I was a lot of the times the one that had to grind to get to the boss, otherwise the others would not even consider since even some of the gamma missions are so frikken hard.

Life support is too hard on gamma for a lot of casual players. Starwing Strike is waaay too hard for a lot of casual players even on just gamma. I can say some of the round up missions too. But, point is in my tribe hardly anyone has experienced the final boss because of the hard requirements even just for the Gamma Boss.

Please, nerf the gamma missions just a bit. I FULLY understand that people who love a challenge would beat their heads against the walls of the BETA and ALPHA missions, and that is awesome. I love a challenge. But the same for the Gamma? No, give the more casual players a chance. (Just FYI, a lot of the times, I am one of those who challenge the harder stuff of Ark. So, I'm not saying this for me in general.)

The gamma missions?have lot of time in races,the hunt missions are easy with a tek gun or shotgun.Get a good tek bow or rifle in the drops and maewing,bulbdog,paracer gonna be easy.

This come from someone who do all gamma and beta missions solo in official.

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1 hour ago, Thekuervito said:

The gamma missions?have lot of time in races,the hunt missions are easy with a tek gun or shotgun.Get a good tek bow or rifle in the drops and maewing,bulbdog,paracer gonna be easy.

This come from someone who do all gamma and beta missions solo in official.

I did say, it's not necessarily for me. It's more for the more casual Ark players. And Life support and Starwing Strike are hard even on Gamma. That bottle necks people.

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8 hours ago, TrueMinion said:

I did say, it's not necessarily for me. It's more for the more casual Ark players. And Life support and Starwing Strike are hard even on Gamma. That bottle neckthes people.

Life support?the easy with a tek phase pistol and a reaper,in a map where any player can get easily a R-reaper?

 Starwing strike?the easy mission nerfed because in the first days can do gamma,beta or alpha without move the mouse?

If that 2 are hard in gamma for your tribe,they gonna cry with the canoes races or star dolphin in alpha

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