I feel like this is a bit of an obvious one, but would add so much to the game.
So currently, predators just wander around eating anything and everything constantly.
Herbies just wander around pooping and waiting to die.
It would be cool if creatures had schedules of sorts, like a time when they sleep, a time when they eat or drink, hunt, or try to mate.
Predators would only eat when hungry, herbies would actively avoid hunters when they sense them, and they would all have nests and territories. Maybe herbies would travel in herds, etc.
Probably just the biologist in me speaking, but i feel like it would add a lot more to the game.
Yeah, it'll have performance costs, but equally on 1.0 setting, there are faaar to many dinos anyway. Half it , or even less, to make it more realistic, and it should help maybe?
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theentity
I feel like this is a bit of an obvious one, but would add so much to the game.
So currently, predators just wander around eating anything and everything constantly.
Herbies just wander around pooping and waiting to die.
It would be cool if creatures had schedules of sorts, like a time when they sleep, a time when they eat or drink, hunt, or try to mate.
Predators would only eat when hungry, herbies would actively avoid hunters when they sense them, and they would all have nests and territories. Maybe herbies would travel in herds, etc.
Probably just the biologist in me speaking, but i feel like it would add a lot more to the game.
Yeah, it'll have performance costs, but equally on 1.0 setting, there are faaar to many dinos anyway. Half it , or even less, to make it more realistic, and it should help maybe?
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